I like the idea of having radio support, though whether a squad would really get arty and air support in addition to mortar support is questionable, but it makes for fun gameplay. I like the large range of actions each soldier can take, including picking up wounded men to take them to safety. There's a good number of positive points to make. So on the one hand Random want you to use the keyboard for facings, on the other you can use it to "accelerate" gameplay via hot- keys. This is fine but there's no keyboard shortcuts for actions. The right button by itself brings up the actions menu, with its sub-menus. Changing facing in battle requires a number key press where (perhaps) a SHIFT right-mouse click could have done the job. If you hang the cursor over the character face you get a "current character" message - the name would be useful! The person's stats on that screen would be even more useful. There's more interface blues - you can't view stats, or even character names, while out-fitting your men. SOLDIERS AT WAR GAME CLAN PLUSTo the game's defence the fact that men are displayed with their weapons is a plus - it's easy to see who has the bazooka. One is that in combat you can't step through your men's inventories, so if you want to find out who has the wire cutters you'll have a lot of scrolling and clicking to do. The design is poor, certainly for a modern game, and where lessons should have been learnt from the likes of Wages of War. The main weakness of Soldiers at War lies with the interface. You can load and edit with any of a dozen or more tilesets. But being able to build small villages, churches, vineyards, and much more is really neat. delete only applies to one tile as far as I can tell) and the designer window doesn't autoscroll when you're drawing out a big terrain block. Its only flaws are that "mass corrections" are hard to do (ie. This lets you create 7-level maps and missions with relative ease and is probably the best editor of its type that I've seen. In addition you can also make your own custom scenarios with the superb editor. Each mission sees you pick up to eight men, equip them, then jump into the heart of the action. For game balance purposes many weapons are in short supply (at any of the difficulty levels) though you can recover some useful items within missions. You'll have to manage your equipment and troops, the focus of the game is on the tactical action. Unlike X-COM there's no strategic wrapper to the game, you're just dragged from mission to mission through the campaign. There's plenty of options to select, such as hidden movement and general difficulty settings. SOLDIERS AT WAR GAME CLAN SERIESTim Chown of Games Domain says it all about this good underdog that is marred by a cumbersome interface: "The game's prime drive is a series of around 15 missions in which you take a pool of 32 men through the war fighting special operations as and when directed by your superiors. The game is a superior sequel of Wages of War and earlier game in the same vein, also developed by Random Games. Soldiers at War is one of SSI's last published games, a valiant attempt to capture the feel of WWII in a squad-level game similar to X-COM.
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